Noblesse Oblige

Noblesse Oblige
The Campaign History

1172 – Prologue

1180 – Introduction

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An Offer to Investigate
the first adventure

…In which the newly-founded coterie is presented an incentive to investigate the disappearance of the voivode Ionache of Tirgo Mures by the lady Julia Sexta Orestia, koldun and prince of Oradea.

Dominka’s Story I

Mykal’s Story I

Peter’s Story I

Søren’s Story I

Vigo’s Story I

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Moving In
the second adventure

In which the coterie settles into Tirgo Mures and is given a new companion by a very powerful new ally. Church schisms are examined, a governor is interrogated, and a tailor’s son tells a ghostly tale.

Dominka’s Story II

Mykal’s Story II

Peter’s Story II

Søren’s Story II

Vigo’s Story II

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In the Rushes
the third adventure

In which the coterie investigates Frederico’s claims of seeing an unearthly green light over the water, and instead find a sinister black boat deep in the weeds and chase a stranger through a tunnel into a cabin in the woods.

Dominka’s Story III

Mykal’s Story III

Peter’s Story III

Søren’s Story III

Vigo’s Story III

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Hunter Hunted
the fourth adventure

In which the coterie of Zadruga track down thru the underbrush and tunnels the lair and source of the mysterious lights, only to lose him once again in the open, and then lose him more permanently when they discover his identity but not his purpose.

Dominka’s Story IV

Mykal’s Story IV

Peter’s Story IV

Søren’s Story IV

Vigo’s Story IV

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Into the Burial Mound
the fifth adventure

In which the coterie investigates the ancient Dacian burial mound located just outside Tirgo Mures and discover many traps and an ancient place of healing protected by a terrible vengeance.

Dominka’s Story V

Mykal’s Story V

Peter’s Story V

Søren’s Story V

Vigo’s Story V

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To Rescue Frederico
the sixth adventure

In which Vigo and Søren track the missing Frederico to the place of his abduction, an underground lair for infernalists, and rescue him with spectacular use of koldunic sorcery….

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To Rescue Theobald
the seventh adventure

In which the coterie journeys outside of Brasov to find Ionache‘s ghoul Theobald Danislav, and encounter a sinister brainwashed cult led by the D’habi and controlled by the Ba’ali….

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City of Dreams
the eighth adventure

In which the coterie, considerably larger, begins it’s journey towards the heart of Africa and finds itself guests of Gesu the Draconian and the Obertuse of Constantinople, and see the Archangel Michael for themselves….

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Monstrous Allies
the ninth adventure

In which the priest meets a monster, the Templar meets a madman, and the sorcerer and the inventor meets a wonder-maker…..

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